GM Workflows¶
Step-by-step procedures for common admin tasks. Commands are documented in full in the
GM Commands Reference; config references point into
mangosd.conf.
1. Investigate a Player Report¶
.lookup player <name> ; find account/character info
.pinfo <name> ; player status, position, money
.send message <name> "text" ; direct reply (broadcast: see `send mass`)
.ticket list → .ticket read ; handle the ticket
Escalation: .ban character|account|ip <name> <duration> <reason>
(ban tables: account_banned, ip_banned).
2. Spawn & Position Content Live¶
.npc spawn add <entry> ; spawn NPC at your feet
.gobject add <entry> ; spawn object at your feet
.npc move <target or guid> ; reposition NPC to your current target location
.gobject move <guid> <X> <Y> <Z> ; reposition object to set location
.npc spawn del <target or guid> ; remove NPC (DB row stays until cleanup)
.gobject del <guid> ; remove object (DB row stays until cleanup)
.go xyz x y z [map] ; travel yourself
For permanent spawns still write SQL; live spawns are runtime state.
3. Test a Quest End-to-End¶
.lookup quest <name> ; find the entry id
.quest status <id> ; inspect a character's quest state
.quest remove <id> ; clear state for a clean re-test
.additem <id> [count] ; deliver required items manually
Accept the quest from its giver as a normal player, then use the commands above to hand out objective items or clear state between test runs.
Watch the server log while doing it; quest load errors are described in Troubleshooting.
4. Control Game Events¶
.event list ; see events + active state
.event start <entry> ; force-starts an already-enabled event
.event stop <entry> ; force-stops an already-enabled event
.event enable <entry> ; enables event; starts now if active, else waits for next check
.event disable <entry> ; disables event; stops it now if active, else just marks disabled
See Game Events.
5. Mass Respawn / Reset¶
.respawn ; respawn creatures/GOs around you
.reload all ; reload every reloadable store after big data changes
.server restart 30 ; schedule restart with warning
6. Grant Limited Access¶
Rather than raising an account's level, bind single commands through RBAC:
INSERT INTO rbac_command_permissions (command, permission_id) VALUES ('tele', 900);
INSERT INTO rbac_account_permissions (account_id, permission_id, granted)
VALUES (<account>, 900, 1);
Details: Security & RBAC.
7. Debug a Bugged NPC¶
.npc info ; AI name, faction, flags, loot ids
.guid ; only NPC guid and entry
.npc aiinfo ; EventAI event bindings of your target
.damage <amount> ; deal damage to the target
If EventAI never fires, check event_inverse_phase_mask, event_chance, and that
ai_name = 'EventAI' is set (AI System).