gameobject_respawn Table¶
Persisted respawn times of game objects.
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
guid |
int(10) unsigned | PRI | NO | 0 | |
respawn_time |
bigint(20) | NO | 0 | ||
instance |
mediumint(8) unsigned | PRI | NO | 0 | |
map |
int(5) unsigned | YES | 0 |
Field Breakdown¶
guid- Primary Key. Game object spawn guid (fromgameobject.guid).respawn_time- Unix time when it becomes alive again.instance- Primary Key. Instance-bound respawn or 0 for world spawns (instance.id).map- Map id.