creature_classlevelstats Table¶
Base statistics for creatures by class and level - health, mana, damage, armor, and primary attributes.
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
class |
tinyint(3) unsigned | PRI | NO | ||
level |
tinyint(3) unsigned | PRI | NO | ||
melee_damage |
float | NO | 0 | ||
ranged_damage |
float | NO | 0 | ||
attack_power |
int(11) | NO | 0 | ||
ranged_attack_power |
int(11) | NO | 0 | ||
health |
int(11) | NO | 0 | ||
base_health |
int(11) | NO | 0 | ||
mana |
int(11) | NO | 0 | ||
base_mana |
int(11) | NO | 0 | ||
strength |
int(11) | NO | 0 | ||
agility |
int(11) | NO | 0 | ||
stamina |
int(11) | NO | 0 | ||
intellect |
int(11) | NO | 0 | ||
spirit |
int(11) | NO | 0 | ||
armor |
int(11) | NO | 0 |
Field Breakdown¶
class(tinyint(3) unsigned) - Primary Key. Creature class (e.g., warrior, mage). (see class IDs (ChrClasses.dbc))level(tinyint(3) unsigned) - Primary Key. Creature level; rows load per class up to the highestlevel_maxfound increature_templatefor that class (ObjectMgr.cpp). Level 0 rows are rejected.melee_damage/ranged_damage- Base damage values (modified by stats).attack_power/ranged_attack_power- Base attack power.health/base_health- Total and base health.mana/base_mana- Total and base mana.strength,agility,stamina,intellect,spirit- Primary attributes.armor- Base armor value.