game_event_creature_data Table¶
Overrides creature data (display, equipment, spells) during events.
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
guid |
int(10) unsigned | PRI | NO | 0 | |
patch |
tinyint(3) unsigned | PRI | NO | 0 | |
entry_id |
mediumint(8) unsigned | NO | 0 | ||
display_id |
mediumint(8) unsigned | NO | 0 | ||
equipment_id |
mediumint(8) unsigned | NO | 0 | ||
spell_start |
smallint(5) unsigned | NO | 0 | ||
spell_end |
smallint(5) unsigned | NO | 0 | ||
event |
smallint(5) unsigned | PRI | NO | 0 |
Field Breakdown¶
guid- Primary Key. Creature spawn GUID (creature.guid).patch- Primary Key. Client patch version.event- Primary Key. Event ID. (seegame_event.entry)entry_id- Override creature template ID.display_id- Override display model.equipment_id- Override equipment set.spell_start- Spell to cast at event start.spell_end- Spell to cast at event end.