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game_event_creature_data Table

Overrides creature data (display, equipment, spells) during events.


Schema Summary

Field Type Key Null Default Extra
guid int(10) unsigned PRI NO 0
patch tinyint(3) unsigned PRI NO 0
entry_id mediumint(8) unsigned NO 0
display_id mediumint(8) unsigned NO 0
equipment_id mediumint(8) unsigned NO 0
spell_start smallint(5) unsigned NO 0
spell_end smallint(5) unsigned NO 0
event smallint(5) unsigned PRI NO 0

Field Breakdown

  • guid - Primary Key. Creature spawn GUID (creature.guid).
  • patch - Primary Key. Client patch version.
  • event - Primary Key. Event ID. (see game_event.entry)
  • entry_id - Override creature template ID.
  • display_id - Override display model.
  • equipment_id - Override equipment set.
  • spell_start - Spell to cast at event start.
  • spell_end - Spell to cast at event end.