areatrigger_teleport Table¶
Defines where area triggers (like dungeon portals) teleport players, and the conditions required to use them.
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
id |
mediumint(8) unsigned | PRI | NO | 0 | |
patch |
tinyint(3) unsigned | PRI | NO | 0 | |
name |
varchar(64) | NO | '' | ||
message |
varchar(128) | NO | '' | ||
required_level |
tinyint(3) unsigned | NO | 0 | ||
required_condition |
mediumint(8) unsigned | NO | 0 | ||
target_map |
smallint(5) unsigned | NO | 0 | ||
target_position_x |
float | NO | 0 | ||
target_position_y |
float | NO | 0 | ||
target_position_z |
float | NO | 0 | ||
target_orientation |
float | NO | 0 |
Field Breakdown¶
id- Primary Key. Areatrigger ID fromareatrigger_template.entry.patch- Primary Key. Content patch in which this version is active. The core loads the row with the highest patch value not exceeding the current patch. Patches start at 0 (1.2.4) and go to 10 (1.12.1).name- Name of the destination. Not used by the core - purely descriptive.message- Message sent to the client when the criteria are not met (e.g., "You are not high enough level"). This text is stored inAreatrigger.db2in modern clients.required_level- Minimum character level required.required_condition- Condition ID from theconditionstable that must be satisfied.target_map- Destination map ID. (seemap_template.entry)target_position_x- Teleport destination coordinates insidetarget_map.target_position_y- Destination Y coordinate.target_position_z- Destination Z coordinate.target_orientation- Facing direction upon arrival.