character_action Table¶
Player action bar button assignments (spells/items placed on slots).
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
guid |
int(11) unsigned | PRI | NO | 0 | |
button |
tinyint(3) unsigned | PRI | NO | 0 | |
action |
int(11) unsigned | NO | 0 | ||
type |
tinyint(3) unsigned | NO | 0 |
Field Breakdown¶
guid- Primary Key. Character guid (fromcharacters.guid).button- Primary Key. Action bar button index (0-119 across bars/pages).action- Content id placed on the button: spell id or item id depending ontype.type- Button content type (ActionButtonType,Player.h):0x00spell,0x01click,0x40macro,0x41clicked-macro,0x80item. Defines how the client interpretsaction.