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pool_gameobject_template Table

Links game object template IDs to spawn pools.


Schema Summary

Field Type Key Null Default Extra
id int(10) unsigned PRI NO 0
pool_entry smallint(5) unsigned MUL NO 0
chance float unsigned NO 0
description varchar(255) NO
flags int(10) unsigned NO 0
patch_min tinyint(3) unsigned NO 0
patch_max tinyint(3) unsigned NO 10

Field Breakdown

  • id - Primary Key. Game object template ID (gameobject_template.entry).
  • pool_entry - Pool ID. (see pool_template.entry)
  • chance - Spawn chance: 0 = equal share among all zero-chance members; explicit percentages must sum to 100 and apply only when the pool's max_limit is 1.
  • description - Comment.
  • flags - Pool flags: 0x1 = auto-spawn (forced by core), 0x2 = max-limit scales linearly with population (MAXLIMIT_SCALING_LINEAR).
  • patch_min / patch_max - Client patch range.