pool_creature_template Table¶
Links creature template IDs to spawn pools (reusable across multiple spawns).
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
id |
int(10) unsigned | PRI | NO | 0 | |
pool_entry |
smallint(5) unsigned | MUL | NO | 0 | |
chance |
float unsigned | NO | 0 | ||
description |
varchar(255) | NO | |||
flags |
int(10) unsigned | NO | 0 | ||
patch_min |
tinyint(3) unsigned | NO | 0 | ||
patch_max |
tinyint(3) unsigned | NO | 10 |
Field Breakdown¶
id- Primary Key. Creature template ID (creature_template.entry).pool_entry- Pool ID. (seepool_template.entry)chance- Spawn chance:0= equal share among all zero-chance members; explicit percentages must sum to 100 and apply only when the pool'smax_limitis 1.description- Comment.flags- Pool flags:0x1= auto-spawn (forced by core),0x2= max-limit scales linearly with population (MAXLIMIT_SCALING_LINEAR).patch_min/patch_max- Client patch range.