player_crit_per_agility Table¶
Defines how much melee/ranged critical strike chance (in percent) each class gains per point of agility, scaled by level. Used in the player critical chance calculation.
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
class |
tinyint(3) unsigned | PRI | NO | ||
level |
tinyint(3) unsigned | PRI | NO | ||
rate |
float | NO | 0 |
Field Breakdown¶
class- Part of the composite primary key. Class ID (1=Warrior,2=Paladin,3=Hunter,4=Rogue,5=Priest,6=Death Knight (unused),7=Shaman,8=Mage,9=Warlock,11=Druid). (see class IDs (seeChrClasses.dbc))level- Part of the composite primary key. Player level this rate applies to. Rows withlevel= 0 are rejected with a DB error; levels beyond the standard maximum are still loaded.rate- Critical strike chance gained per agility point at this level (percent). Must be positive; invalid values are reported as DB errors. *Related table:player_dodge_per_agility