character_stats Table¶
Snapshot of cached combat stats (max health/powers, attributes, resists, crit %, attack power, spell damage/healing) written on save for external tools (armory/web sites); recalculated fresh at each login and never read back by the core.
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
guid |
int(11) unsigned | PRI | NO | 0 | |
max_health |
int(10) unsigned | NO | 0 | ||
max_power1 |
int(10) unsigned | NO | 0 | ||
max_power2 |
int(10) unsigned | NO | 0 | ||
max_power3 |
int(10) unsigned | NO | 0 | ||
max_power4 |
int(10) unsigned | NO | 0 | ||
max_power5 |
int(10) unsigned | NO | 0 | ||
max_power6 |
int(10) unsigned | NO | 0 | ||
max_power7 |
int(10) unsigned | NO | 0 | ||
strength |
float | NO | 0 | ||
agility |
float | NO | 0 | ||
stamina |
float | NO | 0 | ||
intellect |
float | NO | 0 | ||
spirit |
float | NO | 0 | ||
armor |
int(10) | NO | 0 | ||
holy_res |
int(10) | NO | 0 | ||
fire_res |
int(10) | NO | 0 | ||
nature_res |
int(10) | NO | 0 | ||
frost_res |
int(10) | NO | 0 | ||
shadow_res |
int(10) | NO | 0 | ||
arcane_res |
int(10) | NO | 0 | ||
block_chance |
float | NO | 0 | ||
dodge_chance |
float | NO | 0 | ||
parry_chance |
float | NO | 0 | ||
crit_chance |
float | NO | 0 | ||
ranged_crit_chance |
float | NO | 0 | ||
spell_crit_chance |
float | NO | 0 | ||
attack_power |
int(10) unsigned | NO | 0 | ||
ranged_attack_power |
int(10) unsigned | NO | 0 | ||
spell_damage |
int(10) unsigned | NO | 0 | ||
spell_healing |
int(10) unsigned | NO | 0 |
Field Breakdown¶
guid- Primary Key. Character guid (fromcharacters.guid).max_health- Cached maximum health.max_power1- Max power for power typeN(1=mana, 2=rage, 3=focus, 4=energy, 5=happiness; power types 6 and 7 are unused in the 1.12 client).max_power2- Max power for power typeN(1=mana, 2=rage, 3=focus, 4=energy, 5=happiness; power types 6 and 7 are unused in the 1.12 client).max_power3- Max power for power typeN(1=mana, 2=rage, 3=focus, 4=energy, 5=happiness; power types 6 and 7 are unused in the 1.12 client).max_power4- Max power for power typeN(1=mana, 2=rage, 3=focus, 4=energy, 5=happiness; power types 6 and 7 are unused in the 1.12 client).max_power5- Max power for power typeN(1=mana, 2=rage, 3=focus, 4=energy, 5=happiness; power types 6 and 7 are unused in the 1.12 client).max_power6- Max power for power typeN(1=mana, 2=rage, 3=focus, 4=energy, 5=happiness; power types 6 and 7 are unused in the 1.12 client).max_power7- Max power for power typeN(1=mana, 2=rage, 3=focus, 4=energy, 5=happiness; power types 6 and 7 are unused in the 1.12 client).strength- Cached base attributes.agility- Cached base attributes.stamina- Cached base attributes.intellect- Cached base attributes.spirit- Cached base attributes.armor- Total armor value.holy_res- Cached Holy resistance.fire_res- Cached Fire resistance.nature_res- Cached Nature resistance.frost_res- Cached Frost resistance.shadow_res- Cached Shadow resistance.arcane_res- Cached Arcane resistance.block_chance- Cached avoidance percentages.dodge_chance- Cached avoidance percentages.parry_chance- Cached avoidance percentages.crit_chance- Cached crit percentages.ranged_crit_chance- Cached crit percentages.spell_crit_chance- Cached crit percentages.attack_power- Cached attack power.ranged_attack_power- Cached attack power.spell_damage- Cached bonus spell damage/healing.spell_healing- Cached bonus spell damage/healing.