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groups Table

Party and raid group headers (leader, loot rules, difficulty).


Schema Summary

Field Type Key Null Default Extra
group_id int(11) unsigned PRI NO
leader_guid int(11) unsigned UNI NO
main_tank_guid int(11) unsigned NO
main_assistant_guid int(11) unsigned NO
loot_method tinyint(4) unsigned NO
loot_threshold tinyint(4) unsigned NO
looter_guid int(11) unsigned NO
icon1 int(11) unsigned NO
icon2 int(11) unsigned NO
icon3 int(11) unsigned NO
icon4 int(11) unsigned NO
icon5 int(11) unsigned NO
icon6 int(11) unsigned NO
icon7 int(11) unsigned NO
icon8 int(11) unsigned NO
is_raid tinyint(1) unsigned NO

Field Breakdown

  • group_id - Primary Key. Group identifier (also referenced by group_member/group_instance).
  • leader_guid - Unique. Current leader.
  • main_tank_guid - Raid-assigned roles.
  • main_assistant_guid - Raid-assigned roles.
  • loot_method - 0 Free-for-all, 1 Round-robin, 2 Master loot, 3 Group loot, 4 Need-before-greed.
  • loot_threshold - Quality threshold for group loot rules (0 white … 4 epic).
  • looter_guid - Master looter character when applicable.
  • icon1 - Target icon assignments (skull/cross… → member guid).
  • icon2 - Target icon assignments (skull/cross… → member guid).
  • icon3 - Target icon assignments (skull/cross… → member guid).
  • icon4 - Target icon assignments (skull/cross… → member guid).
  • icon5 - Target icon assignments (skull/cross… → member guid).
  • icon6 - Target icon assignments (skull/cross… → member guid).
  • icon7 - Target icon assignments (skull/cross… → member guid).
  • icon8 - Target icon assignments (skull/cross… → member guid).
  • is_raid - 1 once converted to raid.

loot_method Values

Value Name
0 Free-for-all
1 Round robin
2 Master looter
3 Group loot
4 Need before greed