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creature_movement_special Table

Special movement paths (e.g., scripted escort or event paths) defined by creature entry or path ID.


Schema Summary

Field Type Key Null Default Extra
id int(10) unsigned PRI NO
point mediumint(8) unsigned PRI NO 0
position_x float NO 0
position_y float NO 0
position_z float NO 0
orientation float NO 0
waittime int(10) unsigned NO 0
wander_distance float unsigned NO 0
script_id mediumint(8) unsigned NO 0
path_id int(10) unsigned NO 0

Field Breakdown

  • id - Creature entry (creature_template.entry) or arbitrary path ID assigned from scripts/hardcoded events.
  • point - Primary Key. Sequence index within the special movement path.
  • position_x - Special waypoint X coordinate.
  • position_y - Special waypoint Y coordinate.
  • position_z - Special waypoint Z coordinate.
  • orientation - Facing.
  • waittime - Wait at point before continuing.
  • wander_distance - Random offset.
  • script_id - Script executed when reached.
  • path_id - Path identifier.