creature_movement_special Table¶
Special movement paths (e.g., scripted escort or event paths) defined by creature entry or path ID.
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
id |
int(10) unsigned | PRI | NO | ||
point |
mediumint(8) unsigned | PRI | NO | 0 | |
position_x |
float | NO | 0 | ||
position_y |
float | NO | 0 | ||
position_z |
float | NO | 0 | ||
orientation |
float | NO | 0 | ||
waittime |
int(10) unsigned | NO | 0 | ||
wander_distance |
float unsigned | NO | 0 | ||
script_id |
mediumint(8) unsigned | NO | 0 | ||
path_id |
int(10) unsigned | NO | 0 |
Field Breakdown¶
id- Creature entry (creature_template.entry) or arbitrary path ID assigned from scripts/hardcoded events.point- Primary Key. Sequence index within the special movement path.position_x- Special waypoint X coordinate.position_y- Special waypoint Y coordinate.position_z- Special waypoint Z coordinate.orientation- Facing.waittime- Wait at point before continuing.wander_distance- Random offset.script_id- Script executed when reached.path_id- Path identifier.