character_battleground_data Table¶
Per-character battleground state that must survive a restart (marked for BG, random BG info).
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
guid |
int(11) unsigned | PRI | NO | 0 | |
instance_id |
int(11) unsigned | NO | 0 | ||
team |
int(11) unsigned | NO | 0 | ||
join_x |
float | NO | 0 | ||
join_y |
float | NO | 0 | ||
join_z |
float | NO | 0 | ||
join_o |
float | NO | 0 | ||
join_map |
int(11) | NO | 0 |
Field Breakdown¶
guid- Primary Key. Character guid (fromcharacters.guid).instance_id- Battleground instance the player is queued/deserter-bound to.team- Team id the player joined as (Alliance/Horde).join_x- Position saved on join so the player returns here after the BG.join_y- Join position Y coordinate.join_z- Join position Z coordinate.join_o- Join orientation.join_map- Map id of the join position (frommap_template.entry).