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creature_movement_template Table

Template-level waypoint paths that can be reused by any creature spawn (by entry).


Schema Summary

Field Type Key Null Default Extra
entry mediumint(8) unsigned PRI NO
point mediumint(8) unsigned PRI NO 0
position_x float NO 0
position_y float NO 0
position_z float NO 0
orientation float NO 0
waittime int(10) unsigned NO 0
wander_distance float unsigned NO 0
script_id mediumint(8) unsigned NO 0
path_id int(10) unsigned NO 0

Field Breakdown

  • entry - Primary Key. Creature entry sharing this waypoint path. (see creature_template.entry)
  • point - Primary Key. Waypoint sequence number along the path.
  • position_x - Waypoint coordinates.
  • position_y - Waypoint Y coordinate.
  • position_z - Waypoint Z coordinate.
  • orientation - Facing at arrival (100 = face movement direction).
  • waittime - Wait in ms before walking to next point.
  • wander_distance - Wander radius while waiting at this point.
  • script_id - creature_movement_scripts.id fired on arrival.
  • path_id - Sub-path from creature_movement_special followed instead of the direct move to this point.