creature_movement_template Table¶
Template-level waypoint paths that can be reused by any creature spawn (by entry).
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
entry |
mediumint(8) unsigned | PRI | NO | ||
point |
mediumint(8) unsigned | PRI | NO | 0 | |
position_x |
float | NO | 0 | ||
position_y |
float | NO | 0 | ||
position_z |
float | NO | 0 | ||
orientation |
float | NO | 0 | ||
waittime |
int(10) unsigned | NO | 0 | ||
wander_distance |
float unsigned | NO | 0 | ||
script_id |
mediumint(8) unsigned | NO | 0 | ||
path_id |
int(10) unsigned | NO | 0 |
Field Breakdown¶
entry- Primary Key. Creature entry sharing this waypoint path. (seecreature_template.entry)point- Primary Key. Waypoint sequence number along the path.position_x- Waypoint coordinates.position_y- Waypoint Y coordinate.position_z- Waypoint Z coordinate.orientation- Facing at arrival (100 = face movement direction).waittime- Wait in ms before walking to next point.wander_distance- Wander radius while waiting at this point.script_id-creature_movement_scripts.id fired on arrival.path_id- Sub-path fromcreature_movement_specialfollowed instead of the direct move to this point.