Groups & Parties¶
Party/raid formation and their instance bindings.
Tables¶
| Table (characters DB) | Purpose |
|---|---|
groups |
Group header: leader, loot method/master, raid flag. |
group_member |
Member list with assistant flags/subgroups for raids. |
group_instance |
Instance saves owned by the group (see Instances). |
Groups are persisted so a crash/restart can rebuild raid rosters; disbanding cleans the rows.
Creature Groups vs Player Groups¶
Do not confuse with creature groups (creature_groups table):
those are NPC packs (formations, shared aggro) configured in the world database, while this
page covers player parties stored in the characters database.
Loot rules from groups interact with kill credit: quest kills use group sharing rules,
and EventAI events like EVENT_T_GROUP_MEMBER_DIED react to pack members via creature groups.