game_event_creature Table¶
Adds or removes creature spawns while a game_event is active. Each row binds
an existing spawn (from creature) to an event entry.
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
guid |
int(10) unsigned | PRI | NO | ||
event |
smallint(6) | PRI | NO | 0 |
Field Breakdown¶
guid- Primary Key. Creature spawn GUID (fromcreature.guid).event- Primary Key.game_event.entry this spawn belongs to.