creature_movement Table¶
Defines waypoint movement paths for specific creature spawns (GUID-based).
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
id |
int(10) unsigned | PRI | NO | ||
point |
mediumint(8) unsigned | PRI | NO | 0 | |
position_x |
float | NO | 0 | ||
position_y |
float | NO | 0 | ||
position_z |
float | NO | 0 | ||
orientation |
float | NO | 0 | ||
waittime |
int(10) unsigned | NO | 0 | ||
wander_distance |
float unsigned | NO | 0 | ||
script_id |
mediumint(8) unsigned | NO | 0 | ||
path_id |
int(10) unsigned | NO | 0 |
Field Breakdown¶
id- Primary Key. Creature GUID (fromcreature.guid).point- Primary Key. Sequence number of the waypoint for this spawn guid.position_x- Waypoint X coordinate.position_y- Waypoint Y coordinate.position_z- Waypoint Z coordinate.orientation- Facing direction at the waypoint.waittime- Pause at this point (ms).wander_distance- Random deviation allowed from the point.script_id- Movement script fired on arrival. (see Script system.)path_id- Alternative path identifier.