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creature_movement Table

Defines waypoint movement paths for specific creature spawns (GUID-based).


Schema Summary

Field Type Key Null Default Extra
id int(10) unsigned PRI NO
point mediumint(8) unsigned PRI NO 0
position_x float NO 0
position_y float NO 0
position_z float NO 0
orientation float NO 0
waittime int(10) unsigned NO 0
wander_distance float unsigned NO 0
script_id mediumint(8) unsigned NO 0
path_id int(10) unsigned NO 0

Field Breakdown

  • id - Primary Key. Creature GUID (from creature.guid).
  • point - Primary Key. Sequence number of the waypoint for this spawn guid.
  • position_x - Waypoint X coordinate.
  • position_y - Waypoint Y coordinate.
  • position_z - Waypoint Z coordinate.
  • orientation - Facing direction at the waypoint.
  • waittime - Pause at this point (ms).
  • wander_distance - Random deviation allowed from the point.
  • script_id - Movement script fired on arrival. (see Script system.)
  • path_id - Alternative path identifier.