leader_guid - GUID of the group leader.; references creature.guid
member_guid - Primary Key. GUID of a group member.; references creature.guid
dist - Distance from the leader.
angle - Angle (radians) relative to the leader's facing.
flags - Per-member behaviour bits (OPTION_*, CreatureGroups.h). Group-wide
behaviour is the combination of all member rows' flags (the leader's own row is ignored);
groups created at runtime via .npc group add default to 0x001|0x002|0x004|0x008:
Bit
Option
0x001
FORMATION_MOVE - keep formation offsets
0x002
AGGRO_TOGETHER - join combat when a groupmate does