quest_greeting Table¶
Defines greeting text and emotes for quest givers (creatures or game objects).
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
entry |
mediumint(8) unsigned | PRI | NO | 0 | |
type |
tinyint(3) unsigned | PRI | NO | 0 | |
content_default |
text | NO | |||
content_loc1 |
text | YES | |||
content_loc2 |
text | YES | |||
content_loc3 |
text | YES | |||
content_loc4 |
text | YES | |||
content_loc5 |
text | YES | |||
content_loc6 |
text | YES | |||
content_loc7 |
text | YES | |||
content_loc8 |
text | YES | |||
emote_id |
smallint(5) unsigned | NO | 0 | ||
emote_delay |
int(10) unsigned | NO | 0 |
Field Breakdown¶
entry- Primary Key. Creature or gameobject entry this greeting belongs to. (seecreature_template.entry orgameobject_template.entry)type- Primary Key. Owner type: 0 creature, 1 gameobject.content_default- Greeting text shown when opening the quest giver window.content_loc1- Localized greeting variants.content_loc2- Localized greeting variants.content_loc3- Localized greeting variants.content_loc4- Localized greeting variants.content_loc5- Localized greeting variants.content_loc6- Localized greeting variants.content_loc7- Localized greeting variants.content_loc8- Localized greeting variants.emote_id- Emote played with the greeting. (seeEmotes.dbc)emote_delay- Delay in ms before the emote fires.