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quest_greeting Table

Defines greeting text and emotes for quest givers (creatures or game objects).


Schema Summary

Field Type Key Null Default Extra
entry mediumint(8) unsigned PRI NO 0
type tinyint(3) unsigned PRI NO 0
content_default text NO
content_loc1 text YES
content_loc2 text YES
content_loc3 text YES
content_loc4 text YES
content_loc5 text YES
content_loc6 text YES
content_loc7 text YES
content_loc8 text YES
emote_id smallint(5) unsigned NO 0
emote_delay int(10) unsigned NO 0

Field Breakdown

  • entry - Primary Key. Creature or gameobject entry this greeting belongs to. (see creature_template.entry or gameobject_template.entry)
  • type - Primary Key. Owner type: 0 creature, 1 gameobject.
  • content_default - Greeting text shown when opening the quest giver window.
  • content_loc1 - Localized greeting variants.
  • content_loc2 - Localized greeting variants.
  • content_loc3 - Localized greeting variants.
  • content_loc4 - Localized greeting variants.
  • content_loc5 - Localized greeting variants.
  • content_loc6 - Localized greeting variants.
  • content_loc7 - Localized greeting variants.
  • content_loc8 - Localized greeting variants.
  • emote_id - Emote played with the greeting. (see Emotes.dbc)
  • emote_delay - Delay in ms before the emote fires.