Skip to content

transports Table

Defines transport vehicles (e.g., ships, zeppelins) with their path period and name.


Schema Summary

Field Type Key Null Default Extra
entry mediumint(8) unsigned PRI NO 0
build smallint(5) unsigned PRI NO 0
name text YES
period mediumint(8) unsigned NO 0

Field Breakdown

  • entry - Primary Key. Transport entry ID — references gameobject_template.entry of type MO_TRANSPORT; other entries are rejected at load.
  • build - Primary Key. Client build.
  • name - Transport name.
  • period - Round-trip duration override (milliseconds). The core computes a period from the client taxi path; a non-zero value here replaces it. 0 keeps the computed value.