transports Table¶
Defines transport vehicles (e.g., ships, zeppelins) with their path period and name.
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
entry |
mediumint(8) unsigned | PRI | NO | 0 | |
build |
smallint(5) unsigned | PRI | NO | 0 | |
name |
text | YES | |||
period |
mediumint(8) unsigned | NO | 0 |
Field Breakdown¶
entry- Primary Key. Transport entry ID — referencesgameobject_template.entry of typeMO_TRANSPORT; other entries are rejected at load.build- Primary Key. Client build.name- Transport name.period- Round-trip duration override (milliseconds). The core computes a period from the client taxi path; a non-zero value here replaces it.0keeps the computed value.