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script_waypoint Table

Defines waypoint paths for scripted creatures (escorts, etc.).


Schema Summary

Field Type Key Null Default Extra
entry mediumint(8) unsigned PRI NO 0
pointid mediumint(8) unsigned PRI NO 0
location_x float NO 0
location_y float NO 0
location_z float NO 0
waittime int(10) unsigned NO 0
point_comment text YES

Field Breakdown

  • entry - Primary Key. Creature entry being escorted/pathed. (see creature_template.entry)
  • pointid - Primary Key. Waypoint order.
  • location_x - World coordinates of the waypoint.
  • location_y - Waypoint Y coordinate.
  • location_z - Waypoint Z coordinate.
  • waittime - Delay at the waypoint (ms).
  • point_comment - Description.
  • Waypoint rows load unless the referenced creature entry does not exist in creature_template (those are skipped with a DB error); if the creature has no matching script_name, the core only logs that the waypoints are useless.