script_waypoint Table¶
Defines waypoint paths for scripted creatures (escorts, etc.).
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
entry |
mediumint(8) unsigned | PRI | NO | 0 | |
pointid |
mediumint(8) unsigned | PRI | NO | 0 | |
location_x |
float | NO | 0 | ||
location_y |
float | NO | 0 | ||
location_z |
float | NO | 0 | ||
waittime |
int(10) unsigned | NO | 0 | ||
point_comment |
text | YES |
Field Breakdown¶
entry- Primary Key. Creature entry being escorted/pathed. (seecreature_template.entry)pointid- Primary Key. Waypoint order.location_x- World coordinates of the waypoint.location_y- Waypoint Y coordinate.location_z- Waypoint Z coordinate.waittime- Delay at the waypoint (ms).point_comment- Description.- Waypoint rows load unless the referenced creature entry does not exist in
creature_template(those are skipped with a DB error); if the creature has no matchingscript_name, the core only logs that the waypoints are useless.