game_event_status Table¶
Restart persistence for active game_event entries: rows track every currently
active event (scheduled or admin-started). Written on activation, deleted on stop; at startup the list is
read to resume events and then truncated.
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
event |
smallint(6) unsigned | PRI | NO | 0 |
Field Breakdown¶
event- Primary Key.game_event.entry of an event that was active when the server last stopped.