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script_texts Table

Generic script texts. This table is deprecated and will be deleted in the future.


Schema Summary

Field Type Key Null Default Extra
entry mediumint(8) PRI NO
content_default text NO
content_loc1 text YES
content_loc2 text YES
content_loc3 text YES
content_loc4 text YES
content_loc5 text YES
content_loc6 text YES
content_loc7 text YES
content_loc8 text YES
sound mediumint(8) unsigned NO 0
type tinyint(3) unsigned NO 0
language tinyint(3) unsigned NO 0
emote smallint(5) unsigned NO 0
comment text YES

Field Breakdown

  • entry - Primary Key. Script text ID. Must be a negative id in the range −1999999…−1000000; positive ids are rejected by the core.
  • content_default - Default text.
  • content_loc1 - Localized variant of content_default (locale 1).
  • content_loc2 - Localized variant of content_default (locale 2).
  • content_loc3 - Localized variant of content_default (locale 3).
  • content_loc4 - Localized variant of content_default (locale 4).
  • content_loc5 - Localized variant of content_default (locale 5).
  • content_loc6 - Localized variant of content_default (locale 6).
  • content_loc7 - Localized variant of content_default (locale 7).
  • content_loc8 - Russian locale variant of content_default.
  • sound - Sound ID. (see sound_entries.id)
  • type - Chat type (say/yell/emote…) used when the core speaks this text.
  • language - Language ID. (see Languages.dbc)
  • emote - Emote ID. (see Emotes.dbc)
  • comment - Human label describing where the text is used.