map_template Table¶
Defines map properties - parent map, type, player limit, reset delay, and script binding.
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
entry |
smallint(5) unsigned | PRI | NO | ||
patch |
tinyint(3) unsigned | PRI | NO | 0 | |
parent |
int(10) unsigned | NO | 0 | ||
map_type |
tinyint(3) unsigned | NO | 0 | ||
linked_zone |
int(10) unsigned | NO | 0 | ||
player_limit |
tinyint(3) unsigned | NO | 0 | ||
reset_delay |
int(10) unsigned | NO | 0 | ||
ghost_entrance_map |
smallint(5) | NO | -1 | ||
ghost_entrance_x |
float | NO | 0 | ||
ghost_entrance_y |
float | NO | 0 | ||
map_name |
varchar(128) | NO | '' | ||
script_name |
varchar(128) | NO | '' |
Field Breakdown¶
entry- Primary Key. Map ID.patch- Primary Key. Client patch.parent- Parent map ID.map_type-0normal,1instance,2raid,3battleground.linked_zone- Zone ID associated with this map.player_limit- Max players.reset_delay- Instance reset delay in days (multiplied by theRate.InstanceResetTimeconfig; minimum forced to 1).ghost_entrance_map- Map where ghost appears.ghost_entrance_x/y- Ghost entrance coords.map_name- Map name.script_name- C++ script binding.