skinning_loot_template Table¶
Loot tables for skinning creatures.
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
entry |
mediumint(8) unsigned | PRI | NO | 0 | |
item |
mediumint(8) unsigned | PRI | NO | 0 | |
ChanceOrQuestChance |
float | NO | 100 | ||
groupid |
tinyint(3) unsigned | NO | 0 | ||
mincountOrRef |
mediumint(9) | NO | 1 | ||
maxcount |
tinyint(3) unsigned | NO | 1 | ||
condition_id |
mediumint(8) unsigned | NO | 0 | ||
patch_min |
tinyint(3) unsigned | PRI | NO | 0 | |
patch_max |
tinyint(3) unsigned | PRI | NO | 10 |
Field Breakdown¶
entry- Primary Key. Loot list id referenced by the owner system (see Loot System page). (seecreature_template.skinning_loot_id)item- Primary Key.item_template.entry granted when this loot line rolls.ChanceOrQuestChance- Positive = plain % chance · negative = quest drop (% magnitude) · 100 always.groupid- Equal-chance group id; rows sharing a group share the drop budget. 0 = independent roll.mincountOrRef- Minimum stack size; a negative value-npulls fromreference_loot_template.entry n.maxcount- Max stack size (or max pulls for references).condition_id- Optionalconditionsrow gating this loot line.patch_min- Primary Key. Progression visibility window.patch_max- Primary Key. Progression visibility window.