character_inventory Table¶
Every item a character carries: bag/slot mapping from item_instance.
Schema Summary¶
| Field | Type | Key | Null | Default | Extra |
|---|---|---|---|---|---|
guid |
int(11) unsigned | MUL | NO | 0 | |
bag |
int(11) unsigned | NO | 0 | ||
slot |
tinyint(3) unsigned | NO | 0 | ||
item_guid |
int(11) unsigned | PRI | NO | 0 | |
item_id |
int(11) unsigned | NO | 0 |
Field Breakdown¶
guid- Character owning the item (characters.guid).bag- Container item guid;0whenever the item sits directly on the player (equipment 0-18, bags 19-22, backpack 23-38, bank main slots 39-62, bank bag slots 63-68, keyring 81+).slot- Slot inside the container or equipment slot on the paperdoll.item_guid- Primary Key. Item Global Unique Identifieritem_id- Item Identifier